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Download Torrent. Narcosis For Mac is a survival horror game conceived as a student’s first-person survival story project in the depths of the Pacific Ocean. An industrial diver hangs on the seabed with low lights and few tools, and he has to take desperate steps to the surface before oxygen and mind are over. Free Download Narcosis PC Game – Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out. Noun any of a class of substances that blunt the senses, as opium, morphine, belladonna, marijuana, and alcohol, that in large quantities produce euphoria, stupor, or coma, that when used constantly can cause habituation or addiction, and that are used in medicine to relieve pain, cause sedation, and induce sleep. Narcosis definition is - a state of stupor, unconsciousness, or arrested activity produced by the influence of narcotics or other chemical or physical agents.

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12 Oct 2016 | Claudio Di Manao

Are you a deep diver? Do you love challenges? Do you like nitrogen?

Take this short test to find out what kind of diver you are.

Answer each question honestly with a Yes or a No.

  1. Stating that air is an obsolete blend is pure heresy?
  2. Did you ever have to read your air gauge twice to understand how much air you had left?
  3. Three times?
  4. Four times?
  5. Is it true that drinking a lot of beer in the evening helps tolerate nitrogen narcosis?
  6. The forty meter depth limit was invented for non-drinkers?
  7. Did anyone ever catch your tank to force you to go up a bit?
  8. Did you ever not remember why they forced you to go up?
  9. Did you ever experience the world around you as though seen through a badly tuned TV?
  10. And through a tube?
  11. Have you ever seen pink elephants underwater?
  12. Giant squids?
  13. Is it possible for a gorgonian sea fan to crack you up?
  14. Do you think that the deep dive in the Advanced course is a useless dive?
  15. Is it true that nitrogen narcosis is manageable?
  16. Is it true that the effect of oxygen and nitrogen compensate each other?
  17. Have you ever trained to withstand oxygen partial pressure like Bret Gilliam used to do?
  18. Is it true that descent speed has no effect on narcosis?
  19. Cold temperatures and low visibility favor narcosis only in tourists?
  20. What the Dalai Lama calls Universal Peace is down there... more or less below 70?

Calculate your profile


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PROFILE 1 - 1 to 5 Yes answers

PROFILE 2 - 6 to 10 Yes answers




Your distance from nitrogen narcosis is often the same you keep from prolonged cocktail hours and other social practices that induce the slightest alteration of perception, or the loss of control. You always want to remain ‘sharp’, this is why you prefer diving on Nitrox than air, even at ten meters. Hard to blame you. In this category, fundamentalist tech divers lurk, with very few recreational divers.


You think, also due to the costs of courses and tank refills, that air is still a more than adequate blend. You're convinced that nitrogen narcosis is an ugly beast, but one that sooner or later everyone needs to deal with. But better if in a controlled context and without going too far, especially to avoid ever stepping into the minefield of oxygen partial pressure.

PROFILE 3 - 11 to 15 Yes answers

PROFILE 4 - 16 to 20 Yes answers



You feel a kind of physical attraction for 18 liter tanks and vertical walls that do NOT end on a sandy plateau at 40 meters. You avoid coral gardens like the plague, and you allow for a quick drop just beyond the limits in all your dives. On the surface, you're always very busy hiding your dive computer from the sight of instructors or divemasters. At the right moment, to defend yourselves, you pull out standards and manuals from the Navy or various federations. Too bad they were written in 1957.



Intoxicated
You like to call the countless beers you drink each evening 'training for narcosis tolerance'. You laughed in the face of a poor moray eel at fifty meters and that of a tech instructor who was scolding you for your equipment configuration, a single 12 liter tank, while you were poking around under the third arch of the Thomas Canyon. Narcosis doesn't even apply to the likes of you... When faced with an anesthetist, if you don't want to get a weak dosage and wake up under the knife, you better declare yourself for what you really are: addicts.


Want to know more about nitrogen narcosis? Read the article Physiological responses to high pressure during immersion.

I've got a thing for deep-sea exploration. I think it's utterly fascinating that so much weird, absurd life exists below us, on our own planet, yet we know so little about it. But with that fascination comes a deep sense of foreboding. The hidden secrets of the ocean floor and the abyssal, crushing pressure of the depths are terrifying. Narcosis knows this, and capitalizes on it incredibly well.

You are a deep-sea researcher who gets caught on the wrong end of an earthquake. While you're out in a 500-pound metal dive suit, an earthquake tears apart the research facility built on the ocean floor, leaving you stranded, alone, and with only a tiny supply of oxygen. Your character is left with one goal: get to the surface.

The urgency of this objective is complemented by the urgency of the gameplay. For the most part, Narcosis travels in pretty much a straight line from point A to point B, with some puzzles along the way. Honestly, there are times when it doesn't really feel like much of a video game at all, but more an interactive movie. That sounds like a criticism, and in most cases it would be, but here it is saved by the unbelievable atmosphere.

Getting from point A to point B is no easy task, thanks to the bulky and unwieldy environment suit you are trapped within. You move painfully slow throughout the entirety of Narcosis, but rather than an annoyance, it really just compounds your sense of helplessness and claustrophobia. Every lumbering step you struggle through brings you closer to surface salvation, but the crawling pace makes you feel like you're being sucked into the vacuum of the open sea. Even when you decide to face your fears and walk down that dark hallway, you can't ever make a run for it to get it over with; the game forces you to move at the pace it has set for you, and the set pieces generally have excellent timing and payoff because of it.

There are a few gameplay implications to such confined movement that aren't great. Your suit has small jetpack-style thrusters that you can use to boost your character, essentially serving as a jump function. For the most part this is just a convenient tool for traversing the rocky landscape, but sometimes you'll find yourself in some awkward platforming or puzzle situations that your cumbersome suit is not exactly optimized for. While usually the slow movement is a part of the atmosphere, during these segments it can really grind the game to a halt, which isn't great when the whole thing only lasts a few hours.

This game has perfected underwater atmosphere and ambience. The sound effects and, most importantly, the level design, are just about perfect. It uses the facility's hallways to lull you into a false sense of calm before sending you back onto the ocean floor with essentially no direction whatsoever. There is a segment about halfway through, on the ocean floor, that is genuinely one of the scariest sequences in any video game I have ever played—and I've played a lot of horror games.

The reason I was so scared during this sequence speaks volumes for Narcosis's brilliance. It wasn't for any typical horror game reasons. I wasn't worried about the jump scares. I was worried about what actual real-life sea creatures were around me in the dark abyss, and of the feeling of claustrophobia and isolation. Narcosis presents the deep-sea environment in such a convincing way that I was scared of things that are real, which made the fear feel real as well. It is one of the most effectively constructed atmospheres I have ever seen.

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Now, let's talk some more about the sea creatures. I have to be honest and say that I think the source material of actual deep-sea creatures was vastly underutilized in Narcosis. Essentially, you'll be up against one of three creatures: cuttlefish, anglerfish, and Japanese spider crabs. All of these are terrible, uninspired choices for enemies, and they're ridiculously exaggerated in the game. The spider crabs in particular are presented as these hulking monstrosities, strong enough to penetrate your suit with one of their legs, which is just nonsense. It seems like such a waste to focus predominantly on only three relatively uninteresting creatures for the entirety of the game. You do see a giant octopus swim by a few times, but I think the game could have done with at least one giant squid attack, or a goblin shark, or something.

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Not only are the choices of enemies uninspired, but the encounters with them get dull after the first couple. It all boils down to trying to hit them with your knife before they latch onto your face. But the attack is so sluggish that it will probably end with you mashing the X button a few times to get them off your face before they finally die.

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Aside from the uninspired enemies, the atmosphere is still excellent. On top of that, Narcosis presents a surprisingly interesting narrative. The adventure is narrated by the protagonist, who is being interviewed in the future after having escaped from the ocean floor. His commentary, as well as the questions asked by the interviewer, build a really compelling sense of mystery, and often a sense of dread when the narrator talks about something particularly gruesome. This all culminates in a truly spectacular ending. I loved this game's ending so much that, once it was over, I called my girlfriend and explained the entire game to her, just so I could then tell her the ending. It's one of my favorite endings to a game in years.

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As well-constructed as Narcosis is, it's really short, running between three or four hours. Each of those hours, however, is white-knuckled. There's not an ounce of fat to be found. But the short running time should be something you're aware of going in.

Overall, while Narcosis leans heavily on being interactive fiction more than a video game, it is an absolutely breathtaking experience. Aside from the creature encounters, every inch is polished to perfection, and it tells a surprisingly interesting story with an amazing finale. Even though it is quite short, I think it's a game that everyone should play.





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