Total War: WARHAMMER II - The Shadow & The Blade Download For Mac



NOTICE: Requires the base gameTotal War: WARHAMMER II in order to play.

Buy Total War: WARHAMMER II for Mac and Linux from the Feral Store. Total War WARHAMMER II The Shadow And The Blade-C000005 NOTES: This release is updated to latest update (13 Jan) and includes all previous updates and DLCs released. Original Size: 58.27 GB This release size: 35.90 GB Installation: Mount using Daemon Tools or Unpack with WinRAR Run Setup Done. It’s the end of the year, and Total Warhammer II’s latest (not last) DLC is in town.A Lord Pack following the now familiar structure of two legendary lords/factions from different races and a myriad of new units, The Shadow & The Blade brings the Dark Elf Malus Darkblade and the Skaven Deathmaster Snikch to the world of Total War: Warhammer II. The Shadow & The Blade DLC for Total War: WARHAMMER II is out now on macOS and Linux. The Shadow & The Blade brings powerful new abilities, mechanics, and military advantages to Total War. Summary: The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.

NOTICE: Activation key mustbe used on a valid Steam account. Requires an internetconnection.

about the game

The Shadow & The Blade is the latest Legendary Lordpack forTotal War: WARHAMMER II. Introducing Malus Darkblade andDeathmaster Snikch both with their own objectives, mechanics, unitsand playstyle.

  • Two richly themed and unique Legendary Lords lead their ownfactions: Malus Darkblade leads Hag Graef for the Dark Elves,and Deathmaster Snikch leads Clan Eshin for the Skaven.
  • Each Legendary Lord brings their own unique faction mechanics,quest-chains, legendary items, skill-trees and campaignnarrative.
  • Adds new powerful units and heroes for both Dark Elves and theSkaven.
  • Lethal chariots and pain-wracked Medusae for the sadisticwarmongers of Hag Graef.
  • Cunning stealth magic, warp-infused weapon teams and deadlycovert infantry for the assassin-inspired units of Clan Eshin.
  • Features new elite Regiments of Renown to lay catastrophicwaste to your enemies across the New and Old Worlds.
  • Both Lords can be used in campaign, custom and battle modes.And are also playable in Mortal Empires, the massive free campaignavailable to owners of both Total War: WARHAMMER and Total War:WARHAMMER II.
Total War: WARHAMMER II - The Shadow & The Blade Download For Mac

Tz’arkan, the Drinker of Worlds, escaped from hiseternal prison within the Chaos Wastes, only to end up boundinseparably with the with the very being who freed him, the violentand cruel Malus Darkblade. Sensing the potential of this Daemonicentity, the Nightlord of Clan Eshin has dispatched his most trustedassassin, Deathmaster Snikch, to track down the Daemon and uncoverits true power.


Malus Darkblade (Hag Graef)

Unique faction mechanics

Possession

In order to counteract his possession by Tz’arkan, Malus mustcontinually drink an elixir that slows the Daemon’s influence overhis mind. While the elixir is costly to consume, his masterMalekith will gladly provide him with the recipe, but only if hehelps him in his bid to control the Vortex.

Despite the obvious danger in allowing the Drinker ofWorlds to take control of his mind, there are situations inbattle when Malus might benefit from letting the possessionovercome him momentarily; greatly amplifying even his legendaryviciousness. However, managing such an addiction to seeminglyendless power, confronts Malus with desperate challenges throughouthis campaign, as he seeks to wrestle back control of his very soul.


Darkblade’s Expedition

Malus starts the game in control of the mighty city of HagGraef, while also in command of an expedition force supported by aBlack Ark, on the other side of the world.

In the opening stages of this campaign, the player is faced witha dilemma to either retain control of Hag Graef or give up the cityin return for a hefty sum.

With an offer Darkblade will find difficult to refuse, you’llneed to choose between two distinct campaign starts. Juggling themachinations


Tz’arkan’s Whispers

Malus Darkblade is the embodiment of hate and ruthlessness,qualities spurred by the evil brutality of the Daemon Tz’arkan. AsMalus struggles in a constant inner-fight with the Daemon, it willattempt to influence him to perform acts of unthinkable slaughterand cruelty. As part of a new mission system, Malus can follow theDaemon’s dark whispers in return for unique and powerful rewards inthe form of items, followers and other treasures.


New units and characters

Malus Darkblade (Legendary Lord)

Blade

In battle, Malus is a heavily armoured close-quarters combatantwho excels at dealing armour piercing damage thanks to his powerfulWarpsword of Khaine. He rides a ferocious Cold One, called Spite,into battle and instils fear upon his enemies, making him aterrifying opponent on the battlefield.

Malus has the unique yet costly ability to transform into theDaemon Tz’arkan, the Drinker of Worlds.This abilityrefills his health, augments his stats and significantly alters hisabilities in battle.

High Beastmaster (Lord)

The Dark Elves have long been experts at bending beasts andanimals to their will, and the High Beastmasters are those thatshow even greater talent and aptitude. In particular, Beastmastershave considerable anti-large capabilities, making them a powerfultool when facing enemies that bring numberous large units intobattle.

Master (Hero)

Dark Elf Masters are the lesser nobles of Dark Elf society.Adept with both spear and shield, these Heroes are capable ofinflicting great damage to large targets, but are also capable ofsoaking up the most gruesome of blows thanks to their high meleedefence and Guardian ability which protects nearby characters.

Scourgerunner Chariot

Quick and deadly, these war machines tear across the battlefieldlooking to hunt down new preyto kill orenslave. Equipped with powerful harpoons, they are a dedicatedmonster-hunting unit, capable of bringing down even the mightiestof beasts.

Bloodwrack Medusa

Bound in pain-wracked serpentine bodies, the Bloodwrack Medusais a terrifying sight to behold on the battlefield. These writhing,horrid monsters are best positioned behind the front line tomaximise theirpowerful ranged attacks todecimate foes. However, they can match their ranged skillwith ruthless melee capabilities, granting them a useful hybridrole while also causing fear and terror to enemy units.

Bloodwrack Shrine

Propelled by Dark Magic, the Bloodwrack Shrine grinds along thebattlefield, inspiring allies and demoralising foes with itspassive Aura of Agony and Aura of Ardour abilities. From herelevated position, the Medusa riding it has a far greater vantagepoint from which to cast her deadly gaze.

The Siren of Red Ruin (Bloodwrack Medusa – Regiment ofRenown)

The Siren of Red Ruin is fear incarnate. This unique Medusa cancall upon a damaging area-of-effectabilitywhich tears apart enemy units in aradius around her, making for an extremely dangerous foe inclose-combat.

Ravagers of Rakarth (Scorgerunner Chariot – Regiment ofRenown)

Total War: WARHAMMER II - The Shadow & The Blade Download For Mac

The Ravagersof Rakarth are Clar Karond’smost elite Scourgerunner unit. Alwaysthirstingfor new quarry, this anti-largechariot is additionally armed with barbed nets that that slow enemyunits in order to increase its killing potential.

The Crows of Khaine (Harpies – Regiment ofRenown)

Harpies are always on the lookout for the next meal and theCrows of Khaine are the most ravenous. They provide regenerationabilities in exchange for damage dealt, increasing theirsurvivability and causing terror in enemy units as they guzzle downthe entrails of their victims.


Deathmaster Snikch

Unique faction mechanics

Shadowy Dealings

Deathmaster Snikch and his agents are the most feared secretoperatives in the world, capable of subterfuge actions that fewothers possess. Using any of their Eshin characters, Clan Eshin canperform numerous Shadowy Dealing actions against their rivals onthe campaign map, with 100% success. Actions have a wide range ofoutcomes including the simple theft of items or money, all the wayto spying, inciting rebellions, and assassination,. The Deathmasterhimself is even able to burn down entire cities!

Greater Clan Contracts

Skavendom’s unseen leaders are forever seeking to disrupt andbackstab each other on the Council of Thirteen. When a problemarises that needs serious attention, the Greater Clans approachClan Eshin to do their dirty work. These Clan Contracts allow ClanEshin to receive money, food and increased reputation with theissuing clans, thus granting bonuses and reducing the cost of theGreater Clans’ specialized units.

New units and characters

Deathmaster Snikch (Legendary Lord)

With unmatched stealth abilities and immense duelling prowess,Deathmaster Snikch excels at fighting other characters, especiallywhen they vulnerable and have already taken damage. Armed with hisdeadly Weeping Blades, he can instantly reduce a target’s armour by50% on contact. Snikch also has the Vanguard Deployment and Stalkabilities, further cementing his role as the foremost MasterAssassin of the Skaven.

Master Assassin (Lord)

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Following in Snikch’s example, the Master Assassin excels atbattling opposition characters in close combat but can also rely ontheir ranged shuriken attack to take enemies out from a distance.Their wide range of abilities such as Vanguard Deployment, Stalkand Concealment Bombs make them lethal ambush commanders to unleashupon your enemy.

Eshin Sorcerer (Hero)

Masters in the art of silent death, Eshin Sorcerers use the Loreof Stealth to support their allies from the rear of thebattlefield. This new magic lore has a focus on sneakiness andcontrolling the battlefield, meaning they can dictate the tempo andflow of the battle to their advantage.

Eshin Triads

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Only the most devout apprentice assassins ascend to the rank ofTriad. Well-drilled and deadly, these warriors are a versatilealternative to their Clanrat and Stormvermin brethren and are bestutilised behind the front ranks, excelling at exploiting gaps andweaknesses in the enemy lines. Whilst their armor isn’t thestrongest, they make up for it with their Vanguard Deployment andStalk abilities. Capabilities which enhance their sneakiness on thebattlefield.

Poisoned-Wind Mortar

These mobile, rat-portable mortars are packed with a payload ofpoisoned wind-globes which can be fired at a much greater distancethan their Globadier equivalents. Capable of causing the enemydamage over time as they choke on the deadly Warpstone gas, thisunit excels at damaging a wide swathe of the enemy at once.

Warp-Grinder Weapon Teams

Drilling into the ground and their enemies alike, theWarp-Grinder Weapon Teams rely upon powerful active abilities thatcreate devastating effects on the battlefield. Once they’ve tieddown their enemies with tremor effects, their drills can pierce thetoughest of armours… provided the team can get within range. Thisunit can also destroy settlement walls, rending stone asunder withscant regard for friend or foe.

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The Avalanche Mortar (Death Globe Mortars – Regiment ofRenown)

These rare and infernal devices can fire special air-burstglobes from great distances that explode in mid-air and inflictdevastating armor-piercing damage upon all units unfortunate enoughto be caught in their line of fire.

Viskrin’s Death Squad (Death Runner – Regiment ofRenown)

Viskrin’s Death Squad are the elite among their rank and excelat acts of espionage. Lightly armoured but highly mobile, this unitis capable of outputting great amounts of armour piercing damagewith their trusty weeping blades as well as making use of theirelite combat agility in order to become even harder for the enemyto hit in return.

Blade

Ishka’s Triads (Eshin Triads – Regiment ofRenown)

Ishka’s Triads follow the teachings of Ishka Fastclaw, who wasonce the Nightlord of Clan Eshin. Exhibiting deadly anti-largecapabilities, they have the ability to summon a decoy of themselvesupon the battlefield, making them ideal for deceiving the enemywhile both attacking and retreating.

System requirements





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