Listen to MooseMan SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create. Stream Tracks and Playlists from MooseMan on your desktop or mobile device. © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy Legal Steam. The Mooseman seemingly features art that is entirely hand drawn, with the colours sort of being “brushed on”. This wondrous style works entirely to the game’s favour, as it keeps in line with the mysterious and archaic nature. The palette features a limited number of colours, but is in no way a demerit.
Table of Contents
The crack of a whip. The terrible clattering of hooves cutting through the still night air. The ghastly inevitability of what this creature of retribution carries with it in its loathsome carriage. These are the details of stories whispered by cutthroats in back alleys and by bandits around their campfires. The crack epidemic made headlines in the '80s and '90s, and doctors despaired for the children born to crack-addicted mothers. But a new study suggests that many so-called 'crack babies' were not.
Creates a particle effect at the targeted entity or location.
A list of particle types can be found here.
Attributes
General Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
particle | p | The particle type to use. See list here. | reddust |
material | m | Block or Item to use with block_crack or item_crack respectively (1.13+) | |
amount | a | The number of particles to create | 10 |
hSpread | hs | The horizontal spread of the particles | 0 |
vSpread | vs | The vertical spread of the particles | 0 |
speed | s | The “speed” of the particles | 0 |
yOffset | y | The Y offset of the particles from the target | 0 |
viewDistance | vd | The distance the particles are rendered | 128 |
Size | The size of the particles displayed | 1 | |
color | c | 1)2) The color of the particle | |
fromorigin | false |
The “color” attribute was added in version 2.3
Entity-Only Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
useEyeLocation | uel | (true/false) Whether to base the particles on the entity's eyes | false |
forwardOffset | The forward-offset from the targeted entity | 0 | |
sideOffset | so | The side-offset from the targeted entity | 0 |
Particle Colors
As of MythicMobs version 2.3, some particles effects (mobSpell, mobSpellAmbient, and reddust) can be colored by using an additional “color=hexcode” argument. Hexcodes for coloring particles can be found here: http://www.color-hex.com/From MM Version 2.5.0+ and Minecraft version 1.10 onwards, fallingdust also may use the color option.
Comments are closed.